Showing posts with label Smartphones. Show all posts
Showing posts with label Smartphones. Show all posts

Sunday, 6 April 2014

Microsoft’s mobile moves: Still your father’s technology company

Microsoft created a virtual assistant, made Windows free on small devices, and brought back the Start button – but it’s still playing catch-up

This has been a big week for Microsoft, with a flood of new announcements and changes of direction. Along with its Build conference, new CEO Satya Nadella has made a number of moves designed to reverse the public perception that the company is an aging also ran in the technology races.

The changes include
Rolling out its new Cortana digital voice assistant
Announcing that Windows would be free to manufacturers of devices with small screens
Coming out with "universal" Windows technology that helps developers build apps that run on multiple versions of Microsoft's operating system
Reviving the popular "Start" menu for Windows 8.1

Though some of those moves are more important than others, they're all good things. Unfortunately, I don't think they'll be enough to solve Microsoft's problem of being seen as your father's technology vendor. Here's why:

Consumers vs. IT
As noted above, Microsoft's issues right now revolve around how the company is perceived by consumers, and it's unlikely that these initiatives will be enough to change those perceptions. While all useful, none of them are truly new. Instead, they're playing catch-up to existing products and services from Microsoft's competitors, perhaps with incremental improvements, or acknowledgements that previous Microsoft strategies simply weren't working out.

Technology professionals will welcome these changes, but the IT community isn't where Microsoft's problems lie. In my experience,, enterprise IT generally likes and trusts the company. Microsoft's challenges lie in convincing fickle consumers that it's as cool and innovative as Apple and Google. I can't imagine these moves being exciting enough to do that.

Better, but not better enough
While initial reports suggest that Cortana is a credible or even superior alternative to Apple's Siri and Google Now, the fact remains that other companies pioneered the voice assistant idea. Cortana would have to be light-years better than its already-in-place rivals to truly give Microsoft a significant advantage.

Similarly, making Windows free for mobile devices may help spark more device makers to adopt the platform, but it's not like it will make an immediate difference to consumers. Besides, Android is already free to license. Once again, Microsoft is playing catch up.

Universal Windows app development may pay off with more app choices in the long run, but it's a pretty geeky concept for most end users. Finally, bringing back the Start menu will ease the transition to Windows 8 for some holdouts, but let's face it, the cool kids aren't really interested in desktop Windows at this point.

Put it all together and you've got a collection of tweaks and that could change the substance of what Microsoft does, but won't dent the way most people think of the company.

More, please!
Still, there's a big ray of hope here. The fact that Microsoft was willing and able to make these changes could signal that more are on the way. If Microsoft can keep shaking things up and continue to show that things really are different now, eventually people will begin to notice and perhaps change their minds about the company. And then it truly won't be your father's Microsoft any more.



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Friday, 14 March 2014

Why IBM thinks Windows Phone is best for the enterprise

As BlackBerry fades out, Microsoft's phone is the choice of enterprises to replace it.

The BYOD movement is how Apple got into the enterprise, but if it were up to IT pros, you'd be issued a Windows Phone. That's what IBM has found in its work with large firms.

Jim Szafranski, senior VP of customer platform services at IBM's FIberlink unit, told Redmond Mag that many of its enterprise customers would like to see their employees use Windows Phone for work-related activities because of its tight integration with Microsoft's back-end systems, but he added that WP continues to trail in popularity to that of iPhones and Android devices.

"Actual end user momentum is trailing business interest," Szafranski said. "IT likes Microsoft and likes Windows. They've made a lot of investment in things like Active Directory and Exchange and as a result they have a lot of interest in seeing Windows Phone used by employees. I don't think anyone is going to be all Windows on mobile, but enterprises do want it and I think they have a strong opportunity when it comes to the enterprise side of purchase decisions."

Windows Phone's base remains smaller, at just 3% of the market at the end of Q4 2013, according to IDC. Still, that was a 46% growth over the year prior, but it's still being greatly outpaced by Android and iPhone. Android has ubiquity, iPhone has Apple's cool factor. Windows Phone can't seem to grab either.

IBM recently acquired Fiberlink Communications, maker of the MaaS360 mobile device management platform, and it was the strong IT interest in Windows Phone that made IBM decide to support WP, even with its meager installed base, Szafranski said. The company announced the addition of WP to the MaaS360 product line at the recent Mobile World Congress show in Barcelona and at the IBM Pulse conference in Las Vegas.

The company's MaaS360 Productivity Suite provides secure email, calendaring, contacts and a browser. This lets IT separate personal apps and data from enterprise software and information. Should the need arise, IT can remotely manage or wipe the enterprise side of the phone while leaving the user's personal data and apps untouched.

Windows Phone 8 has some significant enterprise-oriented features, which IBM and its customers have clearly recognized. WP8 supports the United Extensible Firmware Interface (UEFI) secure boot protocol and advanced app "sandboxing" to isolate apps within the phone. It has hardware-accelerated BitLocker technology to encrypt the entire device, Exchange ActiveSync management, Active Directory and Group Policy features for remote management, and Skype/VoIP integration.

The big question now is whether IBM will take up the flag for WP. It has no dog in this fight since it does not sell handsets. IBM is, for all intents and purposes, a services and software company. Hardware sales are now in the single-digits with the x86 server divestiture. Microsoft couldn't ask for a better ally. A seriously ironic one, given their histories, but a major ally none the less.

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Tuesday, 8 October 2013

Galaxy Note 3 deep-dive review: A plus-sized phone with perks and quirks

Samsung's new big-screen phone has a lot of great qualities, but a handful of issues keep it from reaching its full potential. So is it the Android device for you?

Citizens of the smartphone-using world, hear this: When it comes to what you carry in your pocket, size definitely matters.

Just look at Samsung's new Galaxy Note 3. The device is the latest in a line that brought big back into style -- and now, plus-sized phones are a category all their own.

Lucky for Samsung, size isn't the only thing that sets the Note 3 apart. The phone's S Pen stylus opens the door to some interesting and innovative ways of interacting with a smartphone -- and this latest model offers some meaningful improvements over its predecessors in both form and functionality.

While the phone has plenty of attractive qualities, though, it also has some noteworthy downsides. So all considered, is it a phone worth buying?
Galaxy Note 3
Galaxy Note 3

I've been living with the U.S. model of the Note 3 for several days to find out. Read on to see what the new Note is actually like to use in the real world -- and whether or not it's the right device for you.

(The Galaxy Note 3 is available now on AT&T for $300 with a new two-year contract, Sprint for $250 with a new two-year contract, and T-Mobile for $0 down and a two-year $29.50/mo. payment plan. It'll be available on Verizon starting October 10 for $300 on contract. U.S. Cellular has said it will sell the phone sometime in October as well but has yet to announce any specific pricing or availability details.)
Body and screen

It may seem obvious, but it has to be mentioned: The Note 3 is a large device. Like, really large.

At 5.95 x 3.12 x 0.33 in. and 5.93 oz., the new Note is significantly bigger than any standard-sized smartphone. As such, it's not going to be for everyone: The device can be rather uncomfortable to hold in one hand and even more awkward to hold up to your ear for a call. Depending on your gender and pant preferences, it'll range from being uncomfortable to carry in your pocket to impossible to fit in it at all.

That's not by any means to say it's an outright bad form; these days, plenty of people prefer a plus-sized device that's able to provide the benefits of a smartphone and the screen space of a tablet. I'd simply suggest stopping by a brick-and-mortar store and holding one for yourself to see how it feels to you.

For owners of past-generation Galaxy Note devices, the Note 3 certainly won't seem outrageous; in fact, it's pretty darn close to the same size as last year's model. And thanks to slimmed down bezels, it packs a beefed-up 5.7-in. display, up from the 5.5-in. screen on the Galaxy Note 2.

At about 386 pixels per inch, the Note 3's 1080p Super AMOLED display looks fantastic: Details are sharp and colors appear rich and brilliant. Display aficionados may note that the display looks somewhat oversaturated -- as Samsung devices often do -- but for the vast majority of smartphone users, this thing's gonna be a treat for the eyes.

AMOLED screens in general tend to suffer in sunlight more than their LCD counterparts, but Samsung has made some significant strides with the Note 3's display: Thanks in part to ramped-up brightness capacity, the Note 3's screen remains perfectly viewable even in the glariest of conditions. To my eyes, it doesn't quite match the outstanding outdoor visibility of a top-of-the-line LCD-packing phone like the HTC One, but it's not at all bad and marks a massive leap forward from past Samsung products.

The Galaxy Note 3 has a silver plastic trim that's made to look like metal around its perimeter. A volume rocker lives on the left side, while a power button sits on the right. On the phone's top is a 3.5mm headphone jack and on the bottom is a special USB 3.0 charging port that doubles as an HDMI out-port with the use of an MHL adapter.

The inclusion of USB 3.0 is a nice touch: The phone charges ridiculously fast when you use the included USB 3.0 cable and wall adapter, and the port can provide extra-speedy data transfers if your computer supports USB 3.0. The Note works with regular micro-USB cables, too -- you just plug them into the right side of the port -- though you obviously won't get the faster charging and data-transfer speeds when you go that route.

The Note 3 has one small speaker on its bottom edge, to the right of the charging port. The sound quality is decently loud and clear by smartphone standards, though nothing to write home about.

Next to the speaker is the slot for the phone's S Pen stylus -- a highlight of the device that I'll get to in a minute.

Design and build quality

First, let's talk design, shall we? Samsung has long suffered the wrath of many a reviewer (myself included) for its cheap-feeling plasticky constructions. With the Note 3, the company is clearly trying to step things up and provide a phone with a more premium body.

In some regards, it's succeeded: The Note 3 ditches Samsung's long-favored glossy plastic back for one with a textured faux-leather finish. The material feels softer and more pleasant to the touch and has a less toy-like (and fingerprint smudge-attracting) appearance than what I'm used to from Samsung. It's still a bit on the chintzy side -- thanks mainly to the somewhat tacky fake stitching around the panel's perimeter -- but it's definitely an improvement over past Samsung products.

That said, it's all relative, and the Note 3 still feels less thoughtfully designed than devices like the HTC One or the Moto X. When I peeled off the phone's thin back panel, for instance, the covering for the camera lens popped right out. I had to futz around with it to get it back in place, bending its flimsy-feeling metal support legs to force it to stay attached before putting the cover back on.
Galaxy Note 3
When the reviewer peeled off the phone's thin back panel, the covering for the camera lens popped right out.

The phone's physical Home button, meanwhile, is slightly loose and subtly shifts around with each pressing, often looking crooked as a result (something other early users have also noticed). These kinds of things just don't scream "premium build" to me.

Speaking of buttons, the Note 3 uses the same odd and dated hybrid button setup Samsung has long clung onto, with a physical Home button flanked by capacitive Menu and Back buttons (the former of which was phased out of the Android platform years ago). This design choice results in some meaningful downsides when it comes to user experience, ranging from hidden and hard-to-find options to an awkward contrast in button sensitivity, especially when using the S Pen.

The setup also forces an almost comical number of inelegant workarounds. You long-press the Home button to get to the Android app-switching tool, for example, and double-press it to get to Samsung's S Voice voice-control utility. You long-press the Menu button to load Samsung's S Finder search app and long-press the Back button to load Samsung's own Multi Window multitasking tool. A single press of the Home button, meanwhile, will usually take you to your home screen -- except if you're already on your main home screen, in which case the same action will pull up the Note's integrated news-viewing application.

Got all that? Yeah -- me neither. It's not exactly what you'd describe as user-friendly design.
Under the hood

The Galaxy Note 3 runs on a 2.3GHz Snapdragon 800 quad-core processor along with 3GB of RAM. That kind of horsepower should result in flawless performance, but -- as we've seen with other recent Samsung devices -- the Note 3 suffers from some baffling performance imperfections.

For most tasks, the phone is plenty fast: App loading and multitasking are generally fine, and Web browsing is satisfyingly smooth and swift. But the phone has occasional lags and jitteriness, and just doesn't feel as snappy as other devices in real-world use.

The worst offender is the Note's Gallery app: I regularly counted five to 12 seconds from the time I tapped the app until it was fully opened and ready to use. The same sort of delay was present when tapping folders within the Gallery. Given the phone's hardware capabilities, this is a pretty clear indication to me that Samsung's software is doing something wrong.

The Note 3 does perform admirably in the realm of battery life: The phone's 3200mAh battery -- which, in a move that'll delight hardcore power-drainers, is removable and replaceable -- always managed get me safely from morning to night. Even on days when I had moderate to heavy use -- as much as four hours of screen-on time with half an hour of phone calls, half an hour of video streaming, and a few hours of scattered Web browsing, camera use and social media activity -- the Note 3 consistently had around 30% of its charge left by bedtime.

All U.S. models of the Galaxy Note 3 ship with 32GB of internal storage, which leaves you with about 23GB of usable space once you factor in the operating system and various preinstalled software. The phone also has a microSD card slot that lets you add up to 64GB of external storage.

The Note 3 supports near-field communication (NFC) for contact-free payments and data transfers. It also has an IR blaster for controlling your TV and other remote-based electronics. The Note doesn't support wireless charging, though it appears Samsung will sell a separate Qi-enabled case that'll provide that functionality.

While the Galaxy Note has full LTE support, the model I tested was connected to Sprint's network -- which has pretty spotty coverage in my area -- so data speeds weren't great for me. Voice calls sounded fine, though; I was able to hear people with zero distortion and the lucky souls with whom I spoke reported being able to hear me A-OK.

Cameras

The Galaxy Note 3 comes with a 13-megapixel main camera that's capable of capturing great-looking images. I did notice a fair amount of noise in some shots that were zoomed in at full resolution, but for most common uses of smartphone photos -- like online sharing and standard-size printing -- the Note 3's camera should more than meet your needs.

The exception is in low-light conditions, where the Note 3 -- like most smartphones -- struggles, especially compared to a low-light-optimized device like the HTC One.

The Note 3's camera interface is easy enough to use, if a little bloated with silly and gimmicky features. All in all, it's quite similar to what we saw on the Galaxy S4.

There are, however, a few Note 3-specific camera qualities worth noting:

The Note often seems to stick on a "Processing" message for a few seconds after capturing a photo. This can be annoying when you're trying to capture photos fast.

The phone's "burst" mode, in which you can capture multiple shots rapid-fire by holding down the shutter button, was also a bit finicky in my experience and sometimes wouldn't activate.

The Note 3 has a new camera mode called Surround Shot, which is Samsung's version of Google's 360-degree Photo Sphere feature. This was a curious omission in the Galaxy S4; it's nice to see it showing up here.

The Note 3 is capable of capturing 4K resolution videos, but since most people don't have TVs or displays that support that resolution, the capability probably won't mean much for you in practical terms at this point -- aside from getting files that take up a massive amount of space on your smartphone's storage.

The Galaxy Note 3 also has a 2-megapixel HD front-facing camera for all your selfie-snapping and video-chatting needs.
The S Pen

Even if you're convinced you'd never want a stylus, a few days with the Galaxy Note 3 might just change your mind. The phone's S Pen is a fun and potentially productivity-boosting element of the device that goes a long way in setting it apart from the competition.

The pen's actual construction, not surprisingly, isn't its greatest strength: The stylus is plastic and feels light and insubstantial, almost to the point where you fear that squeezing it too hard might cause it to snap. Its single button is also hard to find by touch alone, since the pen feels the same on its top and bottom edge.

But once you get used to its form, the S Pen is packed with power. Pull the pen out of the Note 3 and you'll immediately see a new pie-chart-style menu called Air Command on your screen; this new element helps make the stylus feel more like a core part of the Note experience than it ever has before.
Galaxy Note 3
The Air Command menu gives you easy access to a handful of primary S Pen functions.

The Air Command menu -- which you can also summon anytime by clicking the pen's button while holding it over the screen -- gives you easy access to a handful of primary S Pen functions. The most useful is Action Memo, which lets you jot down quick notes with the pen. You can either save them for later reference or convert them into action-oriented tasks, like shooting a handwritten phone number into the Phone app for dialing or converting a handwritten note into a ready-to-send email.

What's vexing, though, is that Action Memo is treated as a separate entity from S Note -- the more fully featured note-taking app for S Pen use. Notes written in Action Memo are not accessible in S Note; instead, they're saved in a separate area that's accessible only by tapping an unlabeled icon in the Action Memo app.

Confusing overlap aside, the separation between the two apps is frustrating because S Note offers the option for automated syncing with Evernote, which makes all of your handwritten notes available and searchable from any mobile device or PC. The syncing has been seamless and instant in my experience, but any notes taken in Action Memo -- which, remember, pops up as part of the Air Command menu while S Note does not -- aren't included.


The Note 3 itself does a good job of letting you search through handwritten notes on the device with its S Keeper function. I also really like its system-wide handwriting-to-text functionality: Anytime you're in a text field, you can hover the pen over the screen and tap a special icon to input text by writing. The Note converts your handwriting into regular text and puts it right into your document, email or whatever you're composing.

Even with my embarrassingly sloppy penmanship, the system did an impressively good job at deciphering (most of) my words. Particularly with longer messages, I often found it quicker to input text like that than by using a traditional on-screen keyboard.
Galaxy Note 3
Action Memo lets you jot down quick notes with the pen.

Unfortunately, the handwriting-to-text functionality doesn't work everywhere, as it's supposed to; I encountered a handful of apps, including Chrome, Twitter and Google Drive, where I couldn't get the handwriting-input icon to show up. That inconsistency was irksome.

While some of the other S Pen functions struck me as more gimmicky than practical, the stylus also holds serious value for artists or anyone who wants to sketch or scribble on the go. The Note 3 ships with a version of Autodesk's Sketchbook software that shows off the pen's excellent accuracy and pressure sensitivity. And while the bundled Polaris Office app does a poor job at stylus-based PDF markup, programs such as RepliGo PDF Reader ($3) or the fully featured OfficeSuite Pro ($15) work well with the pen for that purpose.

Last but not least, Samsung has included a smart feature called S Pen Keeper that sounds an alert on the device anytime it's separated from the stylus by a certain distance. It kept me from leaving the pen behind on a couple of occasions; you just have to be sure to head into the phone's settings and enable it right away, as it's deactivated by default.
The software

The Galaxy Note 3 runs custom Samsung TouchWiz software based on the Android 4.3 (Jelly Bean) operating system. Aside from the aforementioned S Pen elements, it's essentially the same user interface and feature set present in the Galaxy S4.

There are, however, a handful of new features in the Note 3's software:

Samsung's Multi Window multitasking feature has a few new tricks up its sleeves. The feature -- which lets you split your phone's screen in half and have two apps open and visible at the same time -- now allows you to drag and drop content between windows. With certain programs, like chat services, it also lets you have two instances of the same app open side-by-side.

With the Note 3's large screen in particular, I found Multi Window to be both cool and useful for times when I wanted to write an email while referencing a Web page, for instance, or look something up in Chrome while watching a YouTube video. Even if you only use it once in a while, it's a valuable option to have.

The Note 3's new news-viewing tool, My Magazine, is unnecessary and annoying. It's basically just a custom-branded and dumbed-down version of Flipboard, and it's integrated into the Note at such a core system level that it's hard to avoid and easy to launch by mistake.

Excellent Google services take a back seat to subpar Samsung alternatives on the Note 3, even more so than on past Samsung devices. The Note 3 has system-wide access to the shoddy S Voice app, for instance, but not the far superior native Android Voice Search tool. And there's no longer a system-wide shortcut to get to the frequently praised Google Now intelligent assistant.

From a corporate-goal perspective, it's not difficult to understand Samsung's motivation in promoting its own services over Google's -- but from a user-experience perspective, given the sharp drop in quality, it's disappointing.
At a Glance
Galaxy Note 3
Samsung
Price: $300 at AT&T, $250 at Sprint, $300 at Verizon Wireless (starting October 10) with a new two-year contract; T-Mobile for $0 down and a two-year $29.50/mo. payment plan; U.S. Cellular sometime in October (no price yet available)
Pros: Excellent display; USB 3.0 for fast charging and data transfers; microSD slot for storage expansion; good battery life; superb pressure-sensitive stylus with accurate handwriting-to-text functionality
Cons: Hardware design feels cheaper and less premium than other smartphones; dated button configuration; inconsistent performance with occasional stutters and delays; bloated user interface; sporadic software errors

I've encountered semi-regular software glitches while using Samsung's S Pen apps and functions -- usually several seconds of black followed by a force-close error. This kind of thing absolutely shouldn't happen with native software on a new phone. I can only hope Samsung addresses these issues with an over-the-air update soon.

I'm not going to spend much time talking about the Note 3's user interface, since it's largely unchanged from the Galaxy S4, but I will say this: You're getting Samsung's standard mishmash of clashing colors and inconsistent elements. You can, at least, cover up some of those sins with a custom Android launcher such as Nova Launcher, Apex Launcher or Action Launcher Pro. I tested the Note with each of those apps, and all the S Pen-specific enhancements -- and even general Samsung-added software features like Multi Window -- were accessible and worked fine in the third-party environments.
Bottom line

The Galaxy Note 3 is a standout device with plenty of perks. It has a large, gorgeous screen, fast USB 3.0 charging and data transfers, and a microSD slot for storage expansion. It also has a superb stylus that's full of interesting potential for productivity and creativity alike.

The Note is held back, though, by some troubling issues. Despite improvements over past models, the phone still feels cheaper and less premium than competing products; its dated button configuration creates awkward usage scenarios that detract from the user experience; its performance is imperfect and its software is bloated and visually inconsistent.

Still, the Note 3 has a lot of good things going for it. If you want a plus-sized phone, the new Note is hands-down the best product you can buy today. And if the functionality of a stylus appeals to you, you'll be absolutely thrilled with what the S Pen can do.

Just be sure you're okay with the compromises those benefits require.








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Tuesday, 17 September 2013

PC satisfaction scores dip as customers drift to tablets

'Misalignment of expectations' caused by Windows 8 disconnect with traditional computing devices, says pollster

The jarring combination of Microsoft's radical reinvention of Windows with old-style hardware caused the average satisfaction score of PC makers to slip in the last year, a pollster said today.

Meanwhile, Apple again took top honors by tying its own 2011 record in computing device customer satisfaction as measured by the American Customer Satisfaction Index (ACSI), a consumer survey that's tracked opinions on technology for 18 years.

Apple's score of 87 -- out of a possible 100 -- was up one point from 2012 and seven points higher than its closest competitor.

The ACSI survey polled more than 2,700 Americans in April and May, asking them to rate their experiences with recently purchased devices -- desktop and notebook personal computers, as well as tablets -- sold by Apple, Acer, Dell, Hewlett-Packard and Toshiba. The rest of the OEMs (original equipment manufacturers) were lumped into a secondary "All Others" category in ACSI's results.

With a score of 80, HP was Apple's nearest rival; other OEMs collected scores between 76 and 79.

Although both HP and Toshiba increased their ACSI ratings by a point compared to 2012's poll, Dell and Acer dropped two points and All Others fell four points. The average of all those, other than Apple, fell by a point, a decline of 1.3% over the prior year.

David VanAmburg, the managing director of ACSI, did not point a finger at Microsoft's Windows 8 for the slip in PC satisfaction -- as have some industry analysts -- but acknowledged it was a contributor.

"It's not so much Windows 8 itself as the incongruity between the operating system and most of the devices it's sold with," said VanAmburg. "There's a disconnect between what Windows 8 is touting and the desktop and laptop environment. I'd call it a misalignment of expectations."

VanAmburg was referring to Microsoft's pitch that Windows 8 is a "touch-first" OS that works best on touch- and gesture-enabled hardware, like tablets, and the inability of hardware makers to capitalize on that either on tablets or touch-ready notebooks.

Choices in the latter have been relatively skimpy, and prices have been considerably higher than for laptops that rely on a mouse -- or a touchpad -- and a keyboard. "If [OEMs] could get to lower prices on touch, it could be a whole different ball game," said VanAmburg, echoing Microsoft's own belief.

The lower scores overall for traditional PC makers, and the slip in ratings for the likes of Dell and Acer, neither of which has scored in tablets, are expressions of consumers' search for something more than PCs can provide, said VanAmburg.

"What we're seeing in our data is the same as what we're seeing in PC sales, that the trend toward greater mobility continues to gather steam," VanAmburg said. "Mobility is so attractive [it's] driving people away from PCs."

To tablets, specifically. On average, tablets recorded a satisfaction score of 81, two points higher than traditional PC form factors. "Tablets are just a more satisfying computing device," said VanAmburg, citing the data. Smartphones, too, have scored higher than PCs in ACSI's recent surveys.

PC shipments have contracted for five consecutive quarters, research firm IDC has said, and the slump shows no sign of ending before 2015. The decline in traditional PC sales -- from which Microsoft has always generated the bulk of its Windows revenue -- has put the Redmond, Wash., developer in a tough spot, and spurred it to aim for a "devices-and-services" strategy, revamp its corporate structure and look for a new CEO.

That the cause of those seismic shifts -- consumers' preference for more smartphones and tablets over PCs -- caused desktop and notebook makers' scores to drop didn't surprise VanAmburg.

"We would have been surprised if Apple had dropped, or PC makers suddenly surged to the top," said VanAmburg. "But this is a revolution like what happens to the industry every few years. A while ago, it was laptops. 'You mean I can pick up my computer and take it somewhere?' This is the next generation of that. People are increasingly adopting tablets and smartphones and buying fewer desktops and laptops."

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Monday, 13 May 2013

Smartphones driving violent crime across US

An IDG News Service investigation finds guns and knives are used in a quarter of all robberies of cellphones in San Francisco

On Feb. 27th in the middle of the afternoon, a 16-year-old girl was walking through San Francisco's Mission district when she was ordered at gun point to hand over her cellphone. The robbery was one of 10 serious crimes in the city that day, and they all involved cellphones. Three were stolen at gun point, three at knife point and four through brute force.

Incidents of cellphone theft have been rising for several years and are fast becoming an epidemic. IDG News Service collected data on serious crimes in San Francisco from November to April and recorded 579 thefts of cellphones or tablets, accounting for 41 percent of all serious crime. On several days, like Feb. 27, the only serious crimes reported in the daily police log were cellphone thefts.

In just over half the incidents, victims were punched, kicked or otherwise physically intimidated for their phones, and in a quarter of robberies, users were threatened with guns or knives.

(An interactive map showing six months of cellphone and tablet thefts in San Francisco can be viewed here)

This isn't just happing in tech-loving San Francisco, either. The picture is similar across the United States.

In Washington, D.C., cellphone thefts account for 40 percent of robberies, while in New York City they make up more than half of all street crime. There are no hard numbers on which phones are most popular, but those most in demand by thieves appear to be those most in demand by users: iPhones.

It's easy to see why the thefts are so rampant. Criminals can quickly turn stolen phones into several hundred dollars in cash, and phone users are often easy targets as they walk down the street engrossed in the screen and oblivious to their surroundings.

It shouldn't be this way. With built-in satellite positioning and reliance on a network connection, it should be easier to track them down. So why is theft still such a problem?

A big reason is that, until recently, there had been little to stop someone using a stolen cellphone. Carriers quickly suspend phone lines to avoid thieves running up high charges, but the handset itself could be resold and reused. It's made easier by modern smartphones that accept SIM cards, which were introduced to allow legitimate users to switch phones easily.

Reacting to pressure from law enforcement and regulators, the U.S.'s largest cellphone carriers agreed early last year to establish a database of stolen cellphones. The database blocks the IMEI (international mobile equipment identity) number, a unique ID in the cellphone akin to a car's VIN (vehicle identification number). The number is transmitted to the cellular network when the phone connects and remains with the phone no matter what SIM card is inserted.

In theory, once added to the list, a phone cannot be activated on any U.S. carrier network. But the system is not perfect. For it to work, phone users must notify their carrier of the theft and in some cases provide the IMEI themselves. There are also limitations to its scope.


"The blacklist is good, but one of the easiest things we can do to make it more effective is more worldwide data sharing," said Kevin Mahaffey, CTO of mobile security company Lookout. "There is some sharing in different parts of the world, but not all operators share their lists."

In the U.S., that's beginning to happen, said Chris Guttman-McCabe, vice president of regulatory affairs at the CTIA. AT&T and T-Mobile, which share a common network technology, have a common database and all U.S. carriers plan to have a single database up and running by November that covers phones based on the new LTE cellular technology.

U.S. carriers have also begun supplying information to an international database that covers 43 countries, and the U.S. Federal Communications Commission (FCC) has been talking to Canada, Mexico and some South American countries about getting on board, said Guttman-McCabe.

So now, the main push is to educate users about the existence of the block list and get them to secure their phones with a password, screen lock and software that can remotely track or wipe a stolen handset. Smartphone makers committed to include this information with new handsets sold from the beginning of this year.

Even if universal, a global blocklist still would have shortcomings. While technically difficult, it's possible in some phones to rewrite the IMEI number, providing them with a new identity and bypassing the network lockout.

In an attempt to combat this, Senator Charles Schumer, a Democrat from New York, introduced a bill into the U.S. Congress last year (S.3186) that sought a five-year jail sentence for anyone who rewrites an IMEI number. The bill was referred to the Judiciary Committee but died when the congressional session came to a close.

"To me, while well-intended, that's not necessarily where the solution is," said George GascA3n, San Francisco's district attorney, in an interview. "We already have way too many people in prison, we have enough laws on the books, and the last thing we want to do is continue to take young people and put them in prison for long periods of time."

"What we need to do is remove the marketability of these items," he said.

GascA3n, who has become one of the most outspoken members of the law enforcement community on the issue, is proposing the electronic equivalent of a self-destruct command.

"What we need is a technical solution, we need a kill switch that when a phone gets reported stolen the manufacturer or the carrier or a combination of both are going to render that phone inoperable anywhere," he said.

To work, it would have to rewrite the phone's basic software so the device becomes completely useless and cannot be restored, even if it was later recovered.

GascA3n says his message has not been received well by the carriers.

"I started last year by meeting with one of the carriers," he said. "They seemed to be genuinely concerned and wanted to set up a follow-up meeting."

The second meeting, between GascA3n, representatives of the four major carriers, and the CTIA, a Washington-based lobbying group for the telecommunications industry, didn't get far.

"It became very clear to me from the beginning, as the lobbying group took the lead on this, that they felt they had done all they were going to do," he said.

The CTIA disagrees with his assertion.

"I really think it's important for people to know that we recognize this is important for law enforcement," said Guttman-McCabe. But he doesn't support the idea of an electronic kill switch.

"Think of all the times people lose their phone and then find it, and imagine how consumer-unfriendly it would be if the carrier hit a kill switch," he said. "All of a sudden, you have a high-end smartphone that's useless and you have to buy an unsubsidized phone."

For now, the CTIA is sticking to its stolen phone database plan and isn't looking at other possible solutions.

The kill switch wanted by GascA3n would probably not be perfect, but it could help, said Lookout's Mahaffey.

"It would be very difficult to build anything that is impossible to take off a device," he said. "You can make it so difficult that all but the most sophisticated thieves can get around it. As we've seen with jailbreaking, no matter how much effort Apple put in, there will always be a way around it."

For now, the best thing phone users can do is try to avoid having their phones snatched in the first place.

"If you need to talk on your phone, we ask that you just step to the side of a building, put your back against the building, make your phone call or make your text, but then also be aware of what's going on around you. That makes a huge difference," said Officer Dennis Toomer of the San Francisco Police Department. He said most thefts occur because people are texting or talking on phones while walking and not paying attention to their surroundings.

"Day or night, you should always be aware of what's going on around you," he said.

In Washington, D.C., a series of crime-prevention posters show photographs of people using cellphones in public. In the pictures, the cellphones are overlayed with an image of a hundred-dollar bill and the tag line "This is how thieves see you on the street."

Phone users are also encouraged to install tracking software in their handsets. Apple has the Find My iPhone feature, and a number of applications exist for other phones that allow users to remotely track a phone's position and delete data stored on the device. They require the phone to be switched on and connected to a network, but often thieves don't immediately switch off stolen phones.

If a phone is promptly reported stolen, police can sometimes locate the device and the thieves using such applications.

"As with any security, there is no silver bullet, there's no one thing you can do," said Mahaffey. "But that doesn't mean we shouldn't do it, we should continue to find better ways to solve these problems."




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